![]() The defense fleet is very successful in simulating a capable capsuleer combat (PvP) fleet with damage dealer ships as well support ships like logistics, tackle, and e-war. Higher security systems have a higher chance to have frigate level defence fleet while the lower security systems tend to have a cruiser and even battleship defense fleet. The combat ships will point and, and use EWAR suited to their faction.Äepending on the system's security status the hull types of the defence fleet may vary from frigates to battleships. The defence fleet can include frigates, cruisers, battlecruisers, battleships, and logistic support ships. While T1 industrial needs 1 point to tackle and hold it on position, T2 variant needs at least 3 points to hold. The hauler can be T1 industrial or T2 industrial. The occurrence frequency of the hauler depends on the mining vessels at the field, the more efficient mining vessels need frequent hauler runs to empty their ore holds. If there are no stations in the system, the hauler will warp to a random safe spot and despawn. Periodically a hauler will warp in for a moment and then warp off to a station and dock. The fleet will be a group of mining ships ranging from ventures and mining barges to exhumers. The mining fleet will sit on an asteroid field. ![]() Cruisers have an average speed of 600-700 m/s, and battleships an average speed of 200 m/s. Tackler frigates have an average speed of 1500 m/s, while EWAR and damage dealing frigates have an average speed ofÄ¡000 m/s. Typically, an NPC response fleet will contain 1-2 fast tackler frigates, 1-2 damage dealers, 1-2 logistics frigates, and 4-6 faction-based EWAR rats. This will stop you from using MJD and MWD, and warping out. All NPC miner response fleets use warp scramblers or disruptors. ![]()
0 Comments
Leave a Reply. |